AoeStats
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Nomad

511407544Analyzed
2v2 RM · 8d ago on Oct 4, 2026· 62m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Berbers · United Kingdom
1108
+18
🇵🇪 Aztecs · Peru
1074
+20
vs
🇲🇽 Celts · Mexico
1160
-19
🇲🇽 Persians · Mexico
1160
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 2,121 14:14 24:10 43:32 ⛏ Fish Boom into Galleys into Fire Galleys FC
33 2,069 13:18 18:59 35:46 ⛏ Fish Boom into Galleys FC
30 1,875 12:36 22:59 38:48 ⛏ Fish Boom into Fire Galleys FC
25 1,599 16:10 23:00 40:39 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,185 24,853 24,840 3,650 73,528 100,110
24,405 24,578 15,430 3,975 68,388 83,179
26,490 20,551 14,895 3,585 65,521 71,701
24,665 21,098 8,730 950 55,443 65,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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