AoeStats
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MegaRandom

510039432Analyzed
2v2 RM · 17d ago on Sep 29, 2026· 51m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tatars · Mexico
1156
+16
🇲🇽 Huns · Mexico
1156
+16
vs
🇦🇷 Wei · Argentina
1179
-17
🇺🇸 Ethiopians · United States
1132
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,852 10:10 18:48 34:33 ⛏ Fish Boom into Fire Galleys FC into Galleys
36 1,871 9:28 17:12 32:07 ⛏ Fast Castle
33 1,712 9:39 21:41 36:43 ⚔ Fish Boom into Scouts
31 1,584 12:00 23:18 37:07 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,475 11,625 15,205 1,840 54,145 63,680
18,675 14,765 12,670 2,050 48,160 51,990
15,575 18,390 8,725 2,115 44,805 58,020
19,040 11,297 9,950 4,105 44,392 45,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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