AoeStats
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Nomad

510035422Analyzed
2v2 RM · 18d ago on Sep 29, 2026· 56m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1204
+15
🇺🇸 Mongols · United States
1113
+19
vs
🇲🇽 Turks · Mexico
1173
-17
🇲🇽 Lithuanians · Mexico
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
82 4,644 13:37 18:23 38:56 ⛏ Fish Boom FC
39 2,228 12:06 19:11 43:12 ⛏ Fish Boom FC
38 2,145 13:03 29:35 53:10 ⚔ Scout Rush
36 2,034 14:01 20:28 44:40 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,765 24,331 8,480 2,955 63,531 67,089
20,815 21,544 15,950 4,750 63,059 71,962
15,445 16,750 10,680 3,000 45,875 48,594
11,985 14,008 7,670 1,705 35,368 38,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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