AoeStats
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Nomad

510031706Analyzed
2v2 RM · 18d ago on Sep 29, 2026· 45m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1157
+16
🇲🇽 Dravidians · Mexico
1157
+16
vs
🇰🇬 Japanese · Kyrgyzstan
1211
-17
🇰🇬 Vietnamese · Kyrgyzstan
1124
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,614 13:33 20:56 39:17 ⛏ Fish Boom
34 1,540 12:40 17:19 31:23 ⛏ Fish Boom FC
34 1,550 12:30 20:38 — ⛏ Fish Boom into Galleys FC
33 1,489 12:40 18:37 42:44 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,845 8,773 6,405 2,150 32,173 43,337
11,825 11,699 6,315 1,195 31,034 33,572
13,305 12,385 2,635 2,465 30,790 38,628
11,130 11,863 4,560 3,095 30,648 31,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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