AoeStats
← Tozumbao42

Nomad

516591069Analyzed
4v4 RM · 11d ago on Oct 26, 2026· 65m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
976
+14
🇨🇱 Japanese · Chile
922
+16
🇨🇱 Khmer · Chile
869
+19
🇸🇪 Burgundians · Sweden
862
+19
vs
🇪🇸 Huns · Spain
951
-18
🇸🇪 Britons · Sweden
947
-18
🇨🇿 Celts · Czechia
936
-17
🇸🇪 Magyars · Sweden
882
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,278 15:18 27:57 40:35 ⚔ Fish Boom into Archers into Fire Galleys
35 2,300 14:17 23:09 45:06 ⚔ Scout Rush
27 1,749 14:49 23:48 46:05 ⚔ Fish Boom into Scouts
20 1,337 16:38 21:45 34:26 ⚔ Fish Boom FC into Archers
19 1,258 19:14 26:37 38:21 ⛏ Fast Castle
18 1,182 15:41 27:00 37:30 ⚔ Drush into Fish Boom
14 947 16:26 31:25 — ⚔ Fish Boom into Skirms
11 751 21:14 27:57 — ⚔ M@A into Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
53,125 20,486 6,435 5,365 85,411 91,785
24,200 18,820 18,255 3,250 64,525 75,925
21,860 16,001 12,690 7,085 57,636 65,812
13,580 18,321 10,595 7,250 49,746 72,357
18,355 14,945 10,590 3,075 46,965 55,416
16,770 19,100 2,835 3,520 42,225 48,899
13,215 15,920 8,315 3,870 41,320 44,266
6,910 6,617 995 3,810 18,332 18,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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