AoeStats
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African Clearing

513131908Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 46m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1073
+14
🇨🇳 Cumans · China
990
+17
🇻🇳 Wu · Vietnam
964
+18
🇻🇳 Franks · Vietnam
933
+21
vs
🇭🇰 Wei · Hong Kong SAR China
1047
-18
🇬🇧 Bengalis · United Kingdom
1028
-18
🇮🇹 Spanish · Italy
1009
-17
🇪🇸 Japanese · Spain
1001
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,626 12:22 25:05 — ⚔ Towers into Archers
34 1,582 12:57 19:59 35:54 ⛏ Fast Castle
30 1,396 17:51 25:39 35:57 ⛏ Fast Castle
29 1,335 14:31 24:21 42:18 ⚔ M@A into Towers
27 1,245 15:16 35:06 — ⚔ Skirmisher Rush
16 772 17:18 27:57 — ⛏ Fast Castle
16 759 14:11 23:00 38:46 ⛏ Fish Boom FC
12 582 15:57 28:48 34:20 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
23,950 15,100 9,545 2,360 50,955 60,553
22,655 11,120 8,170 3,390 45,335 55,149
13,845 15,050 9,985 2,670 41,550 46,395
15,580 11,845 5,880 2,705 36,010 36,423
11,375 15,292 6,110 2,690 35,467 38,240
14,410 10,266 5,010 950 30,636 36,655
11,180 8,650 2,850 4,050 26,730 28,880
7,180 6,472 1,170 1,420 16,242 18,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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