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Arena

513248983Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 57m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1148
+13
🇧🇷 Persians · Brazil
1122
+14
🇹🇷 Khmer · Türkiye
1038
+18
🇮🇳 Cumans · India
1028
+18
vs
🇬🇧 Slavs · United Kingdom
1095
-16
🇩🇪 Gurjaras · Germany
1087
-16
🇹🇷 Vietnamese · Türkiye
1085
-16
🇪🇸 Franks · Spain
1051
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,199 10:26 15:39 31:00 ⛏ Fast Castle
34 1,955 11:40 15:50 43:34 ⛏ Fast Castle
27 1,567 10:36 15:38 28:20 ⛏ Fast Castle
27 1,544 9:40 13:09 29:57 ⛏ Fast Castle
24 1,371 12:49 18:59 36:46 ⛏ Fast Castle
21 1,180 11:14 15:36 34:06 ⛏ Fast Castle
19 1,100 11:10 17:12 34:55 ⛏ Fast Castle
13 770 10:20 15:24 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,495 33,500 14,585 1,730 97,310 103,905
40,895 26,010 17,685 2,250 86,840 98,094
33,705 26,901 17,120 1,600 79,326 96,900
31,495 19,825 19,875 2,800 73,995 81,003
29,675 12,175 25,870 2,945 70,665 94,873
27,920 22,370 8,995 1,400 60,685 65,454
16,290 22,430 12,515 5,110 56,345 71,836
18,530 12,065 6,890 2,450 39,935 58,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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