AoeStats
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Arena

513698487Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 46m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
779
+9
🇹🇷 Spanish · Türkiye
745
+11
🇹🇷 Turks · Türkiye
617
+16
🇹🇷 Poles · Türkiye
616
+16
vs
🇹🇷 Aztecs · Türkiye
674
-15
🇸🇰 Japanese · Slovakia
661
-15
🇵🇱 Vietnamese · Poland
602
-12
🇺🇸 Khmer · United States
538
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,398 10:55 18:41 32:36 ⛏ Fast Castle
24 1,132 11:43 17:57 33:01 ⛏ Fast Castle
20 919 10:00 17:06 34:32 ⛏ Fast Castle
20 932 12:13 19:11 35:33 ⛏ Fast Castle
19 894 8:54 26:27 41:29 ⛏ Fast Castle
16 728 13:27 21:53 36:09 ⚔ FC into Archers
15 684 11:03 20:57 34:37 ⛏ Fast Castle
10 490 11:33 16:40 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,605 21,440 14,825 3,105 64,975 75,720
23,090 19,200 11,255 2,150 55,695 66,217
18,750 22,950 9,285 3,550 54,535 58,016
25,700 12,150 6,220 2,300 46,370 55,762
19,540 10,640 11,505 2,870 44,555 58,042
18,470 13,725 9,105 1,845 43,145 51,247
15,330 14,030 8,300 1,595 39,255 43,850
4
15,655 12,080 6,935 2,400 37,070 41,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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