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MegaRandom

513187906Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 49m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
730
+12
🇸🇰 Turks · Slovakia
662
+14
🇮🇳 Cumans · India
648
+15
🇪🇸 Romans · Spain
617
+16
vs
🇨🇭 Britons · Switzerland
661
-16
🇳🇴 Magyars · Norway
621
-14
🇫🇷 Goths · France
617
-14
🇨🇴 Italians · Colombia
603
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,064 15:09 22:56 44:56 ⛏ Fast Castle
20 1,006 20:20 27:04 45:30 ⛏ Fish Boom FC
17 822 15:09 35:17 — ⚔ Fish Boom into Skirms
15 736 15:25 23:11 39:07 ⚔ Fish Boom into Scouts FC
11 539 12:07 28:52 — ⚔ Scouts into Towers into Archers
10 517 18:07 30:17 —
9 426 18:46 24:52 — ⚔ FC into Skirms
8 396 19:06 36:55 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,020 11,695 3,410 5,600 37,725 40,111
12,745 10,038 6,025 2,250 31,058 37,610
13,050 11,125 3,515 1,405 29,095 37,532
9,775 8,915 1,880 950 21,520 29,056
5,625 8,555 2,865 1,420 18,465 19,313
7,550 5,895 2,520 1,670 17,635 21,040
5,630 6,605 1,715 1,405 15,355 15,226
5,960 5,430 2,200 1,450 15,040 15,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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