AoeStats
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Black Forest

512481288Analyzed
3v3 RM · 9d ago on Oct 9, 2026· 34m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
1007
+17
🇿🇦 Franks · South Africa
992
+17
🇹🇷 Khmer · Türkiye
954
+19
vs
🇪🇸 Bohemians · Spain
1088
-20
🇬🇧 Danes · United Kingdom
1079
-20
🇺🇸 Spanish · United States
904
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,624 13:22 18:45 22:55 ◆ FC into Fast Imp
27 914 10:57 18:20 32:25 ⛏ Fish Boom FC
27 919 11:04 17:35 — ⛏ Fast Castle
26 892 11:11 17:38 — ⛏ Fish Boom FC
17 577 13:45 18:32 — ⛏ Fast Castle
14 474 16:21 24:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,265 15,330 6,750 200 38,545 39,996
8,765 13,380 2,555 2,190 26,890 33,351
8,645 10,903 1,990 1,150 22,688 24,947
7,805 4,958 4,025 135 16,923 20,019
6,860 4,513 1,470 1,510 14,353 17,343
6,465 6,581 665 150 13,861 17,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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