AoeStats
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Baltic

512458804Analyzed
4v4 RM · 4d ago on Oct 9, 2026· 114m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1046
+12
🇩🇪 Danes · Germany
1033
+13
🇨🇱 Berbers · Chile
981
+15
🇱🇺 Burgundians · Luxembourg
855
+20
vs
🇹🇳 Koreans · Tunisia
1006
-17
🇦🇷 Portuguese · Argentina
966
-15
🇷🇴 Portuguese · Romania
949
-15
🇺🇸 Goths · United States
917
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 4,741 11:06 15:58 34:38 ⛏ Fish Boom FC into Fire Galleys
35 4,034 14:30 23:16 39:11 ⛏ Fish Boom FC
31 3,593 11:32 17:52 35:06 ⛏ Fast Castle
30 3,462 12:53 17:33 41:31 ⛏ Fish Boom FC
27 3,096 11:41 20:18 33:35 ⚔ Archer Rush
26 2,922 9:43 18:57 26:27 ⛏ Fish Boom FC
21 2,352 12:49 20:02 35:42 ⛏ Fish Boom FC
19 2,139 11:22 15:53 31:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
146,150 55,450 47,335 2,900 251,835 260,782
115,165 67,921 20,680 3,950 207,716 222,851
55,020 92,780 37,085 4,950 189,835 201,553
68,030 55,415 49,205 4,300 176,950 189,534
50,065 50,410 68,778 4,900 174,153 184,388
92,760 25,610 44,175 4,070 166,615 200,355
63,335 46,732 36,106 7,285 153,458 160,480
58,880 62,879 18,205 4,115 144,079 168,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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