AoeStats
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Arena

509152876Analyzed
4v4 RM · 22d ago on Sep 25, 2026· 42m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1021
+13
🇩🇪 Britons · Germany
1008
+13
🇸🇪 Byzantines · Sweden
995
+14
🇹🇼 Hindustanis · Taiwan
957
+16
vs
🇧🇪 Teutons · Belgium
966
-15
🇨🇱 Burgundians · Chile
957
-14
🇺🇸 Franks · United States
951
-14
🇧🇷 Danes · Brazil
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,554 10:25 15:14 32:45 ⛏ Fast Castle
24 1,010 11:13 23:15 37:38 ⚔ Tower Rush
24 1,000 11:49 17:13 35:36 ⛏ Fast Castle
21 887 13:49 21:05 31:56
17 728 11:21 16:19 33:05 ⛏ Fast Castle
16 682 11:07 17:33 31:36 ⛏ Fast Castle
13 551 13:04 22:03 38:54
13 540 9:38 18:42 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,410 12,755 11,240 1,605 45,010 46,076
19,750 9,530 8,670 2,975 40,925 43,768
19,850 7,860 10,180 2,350 40,240 44,955
17,110 11,460 6,100 2,640 37,310 45,140
12,825 13,765 8,360 1,920 36,870 38,972
16,615 11,335 6,315 2,250 36,515 48,769
13,870 10,700 4,360 1,080 30,010 33,367
10,900 9,020 3,145 1,060 24,125 25,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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