AoeStats
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Arena

509147517Analyzed
3v3 RM · 24d ago on Sep 25, 2026· 37m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
1075
+12
🇪🇸 Mongols · Spain
1036
+13
🇺🇸 Goths · United States
936
+17
vs
🇺🇸 Turks · United States
1005
-15
🇺🇸 Franks · United States
965
-14
🇧🇷 Danes · Brazil
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 885 10:02 21:31 33:49 ⚔ M@A into Towers FC into Scouts
20 753 11:08 14:56 31:00 ⛏ Fast Castle
19 689 12:26 32:57 — ⚔ M@A Rush
15 565 10:08 20:52 30:31 ⛏ Fast Castle
13 476 12:12 18:31 35:14 ⛏ Fast Castle
12 443 9:30 19:47 30:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,770 8,570 6,630 1,710 31,680 32,051
9,625 11,475 7,390 1,400 29,890 32,911
13,460 6,620 4,075 1,600 25,755 27,331
12,530 6,395 4,610 750 24,285 26,019
10,985 5,945 3,245 1,600 21,775 25,861
6,765 6,185 745 1,225 14,920 16,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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