AoeStats
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MegaRandom

512989656Analyzed
4v4 RM · 4d ago on Oct 11, 2026· 27m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Inca · Slovakia
1500
+12
🇳🇱 Magyars · Netherlands
1483
+13
🇨🇿 Persians · Czechia
1465
+13
1369
+17
vs
🇨🇿 Chinese · Czechia
1458
-16
🇧🇷 Khmer · Brazil
1434
-15
🇲🇽 Franks · Mexico
1396
-13
🇨🇿 Georgians · Czechia
1335
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 1,724 9:51 22:03 — ⛏ Fish Boom into Galleys FC
44 1,219 12:14 20:06 — ⛏ Fish Boom into Fire Galleys FC
37 1,033 10:54 15:07 — ⚔ FC into Champis
37 1,023 11:18 15:25 — ⛏ Fish Boom FC
36 996 12:18 22:56 — ⚔ Fish Boom into Scouts into Fire Galleys
35 963 11:47 17:44 — ⛏ Fish Boom FC
33 924 13:13 22:04 — ⚔ Scout Rush
28 792 11:42 15:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,125 11,725 3,585 0 20,435 20,765
7,150 8,955 1,845 300 18,250 19,274
5,800 9,370 1,790 200 17,160 19,619
7,830 6,533 985 200 15,548 16,136
4,900 7,225 2,555 100 14,780 17,621
6,450 3,569 1,175 740 11,934 12,733
4,840 5,159 675 150 10,824 11,316
5,005 4,152 735 200 10,092 10,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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