AoeStats
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African Clearing

512032917Analyzed
4v4 RM · 13d ago on Oct 7, 2026· 28m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1045
+15
🇨🇳 Vietnamese · China
1039
+15
🇹🇼 Britons · Taiwan
1039
+15
🇨🇿 Lithuanians · Czechia
993
+18
vs
🇦🇷 Vietnamese · Argentina
1093
-18
🇨🇱 Mongols · Chile
1035
-29
🇳🇴 Huns · Norway
1022
-16
🇦🇷 Danes · Argentina
945
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,857 12:44 28:15 — ⚔ Scout Rush
45 1,283 11:59 — — ⚔ Scout Rush
34 981 13:14 25:24 —
28 812 13:56 25:43 — ⚔ Scout Rush
24 701 — — —
22 625 13:34 — — ⚔ Tower Rush
17 485 14:41 19:41 — ⚔ FC into Scouts
16 465 14:54 25:56 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,720 3,552 350 225 11,847 11,149
5,010 4,129 710 975 10,824 10,894
4,920 2,772 900 875 9,467 8,870
4,490 3,077 1,000 850 9,417 9,739
5,530 2,958 400 230 9,118 8,791
4,655 3,466 380 350 8,851 9,932
4,090 3,245 250 1,100 8,685 8,475
1,650 1,448 50 200 3,348 3,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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