AoeStats
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Yucatan

512018028Analyzed
3v3 RM · 9d ago on Oct 7, 2026· 47m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Mongols · Belarus
998
+17
🇪🇸 Ethiopians · Spain
991
+17
🇨🇿 Vietnamese · Czechia
990
+17
vs
🇧🇪 Mongols · Belgium
1025
-17
🇳🇴 Jurchens · Norway
1025
-17
🇩🇪 Romans · Germany
1025
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,909 11:37 22:36 38:48 ⚔ Archers into Skirms
25 1,170 11:10 16:23 39:18 ⛏ Fast Castle
22 1,058 9:33 17:43 39:58 ⛏ Fast Castle
21 985 12:00 28:58 45:06 ⚔ Scout Rush
20 962 11:06 20:47 36:54 ⚔ Archer Rush
18 868 13:37 18:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,350 13,510 9,605 2,915 39,380 43,525
13,400 12,215 8,560 4,740 38,915 39,605
15,065 11,125 6,100 1,500 33,790 39,824
13,870 11,720 5,960 1,770 33,320 36,401
14,975 5,090 5,255 1,490 26,810 36,037
6,225 6,320 2,320 1,485 16,350 24,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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