AoeStats
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MegaRandom

511812465Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 53m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1042
+14
🇦🇷 Slavs · Argentina
1040
+41
🇫🇷 Britons · France
1023
+14
🇬🇧 Italians · United Kingdom
994
+21
vs
🇨🇿 Cumans · Czechia
1006
-15
🇨🇿 Huns · Czechia
996
-15
🇨🇿 Turks · Czechia
988
-14
🇨🇿 Ethiopians · Czechia
971
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,969 12:06 18:51 —
34 1,823 10:42 25:30 — ⛏ Fast Castle
33 1,762 13:55 20:37 51:17 ⛏ Fast Castle
26 1,394 10:09 20:47 — ⚔ Scout Rush
22 1,206 11:56 17:03 32:13 ⛏ Fast Castle
19 1,025 11:47 26:25 — ⚔ Archer Rush
13 677 11:49 21:12 — ⛏ Fast Castle
12 664 12:23 17:57 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,825 24,345 12,020 1,600 54,790 76,375
23,415 16,325 8,685 950 49,375 65,731
12,480 13,845 10,290 2,425 39,040 44,510
13,290 14,104 7,445 1,665 36,504 48,187
13,370 6,580 4,905 1,300 26,155 29,163
7,755 7,747 5,560 2,150 23,212 26,119
9,060 6,840 4,645 2,150 22,695 25,048
6,800 4,615 1,670 200 13,285 15,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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