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Golden Pit

515396331Analyzed
3v3 RM · 13d ago on Oct 22, 2026· 41m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1099
+13
🇨🇱 Berbers · Chile
1057
+14
🇨🇱 Burgundians · Chile
933
+59
vs
🇲🇽 Koreans · Mexico
1023
-16
🇲🇽 Poles · Mexico
1022
-16
🇲🇽 Magyars · Mexico
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,808 9:45 22:35 — ⚔ Scout Rush
35 1,457 10:01 26:00 — ⚔ Scout Rush
29 1,204 11:07 29:25 — ⚔ Skirms into Archers
21 865 10:05 26:36 — ⚔ Scout Rush
19 787 10:19 23:40 34:44 ⚔ Scout Rush
18 747 11:45 29:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,370 7,810 4,145 2,260 26,585 29,201
11,795 7,542 4,835 1,525 25,697 26,295
8,825 8,120 4,185 755 21,885 25,212
9,600 4,455 2,650 875 17,580 19,573
8,065 4,985 2,220 1,400 16,670 18,139
5,335 4,910 930 250 11,425 11,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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