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Black Forest

513558789Analyzed
3v3 RM · 5d ago on Oct 14, 2026· 71m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
966
+19
🇲🇽 Bengalis · Mexico
965
+19
🇲🇽 Khmer · Mexico
960
+19
vs
🇳🇱 Saracens · Netherlands
1049
-20
🇨🇦 Celts · Canada
1042
-19
🇨🇳 Khmer · China
1000
-55
Player eAPM Actions Feudal Castle Imperial Opening
37 2,603 12:41 17:14 33:08 ⛏ Fast Castle
28 1,993 14:42 18:54 42:49 ⛏ Fast Castle
28 1,960 12:24 17:40 38:20 ⛏ Fast Castle
26 1,820 14:00 26:45 43:11 ⚔ Scout Rush
21 1,479 12:53 16:58 36:56 ⛏ Fast Castle
13 917 13:38 18:09 40:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,325 27,890 37,210 3,675 122,100 130,369
41,595 46,807 25,640 3,955 117,997 120,300
33,835 28,737 19,210 4,185 85,967 116,375
23,085 36,580 21,725 4,100 85,490 131,352
33,450 12,625 21,845 1,645 69,565 85,607
13,450 11,400 5,185 2,960 32,995 42,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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