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Coastal Forest

511860055Analyzed
3v3 RM · 7d ago on Oct 6, 2026· 49m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1111
+15
🇮🇹 Portuguese · Italy
1024
+19
🇺🇸 Gurjaras · United States
995
+20
vs
🇲🇽 Hindustanis · Mexico
1100
-19
🇦🇷 Turks · Argentina
1078
-18
🇺🇾 Berbers · Uruguay
1073
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,622 11:02 17:19 38:48 ⛏ Fish Boom into Fire Galleys FC
32 1,596 11:07 23:54 41:15 ⚔ Archers into Skirms
26 1,301 9:34 24:33 41:34 ⚔ M@A into Scouts
23 1,165 11:07 16:15 — ⛏ Fast Castle
19 962 14:13 21:57 45:08 ⛏ Fish Boom FC
10 505 15:19 23:50 29:37 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,610 10,034 16,945 2,150 49,739 51,328
14,275 17,124 9,335 4,865 45,599 51,888
13,560 10,794 9,910 1,625 35,889 37,256
11,170 8,040 3,650 2,350 25,210 25,767
10,420 8,550 4,630 1,215 24,815 30,197
9,160 5,825 2,380 295 17,660 20,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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