AoeStats
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Arena

511697750Analyzed
4v4 RM · 7d ago on Oct 6, 2026· 27m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1071
+9
🇲🇽 Turks · Mexico
1037
+11
🇲🇽 Saracens · Mexico
1007
+12
🇵🇪 Khmer · Peru
823
+18
vs
931
-13
🇺🇸 Shu · United States
926
-13
🇺🇸 Khmer · United States
890
-12
🇵🇪 Dravidians · Peru
886
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 656 10:46 15:32 — ⛏ Fast Castle
22 608 12:54 18:12 — ⛏ Fast Castle
21 591 11:25 15:43 — ⛏ Fast Castle
16 428 10:30 14:51 — ⛏ Fast Castle
16 448 11:35 20:10 — ⛏ Fast Castle
14 388 10:44 19:05 — ⛏ Fast Castle
14 373 12:28 17:06 — ⛏ Fast Castle
11 303 10:31 16:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,325 5,630 1,150 850 14,955 17,224
6,000 5,055 590 1,500 13,145 16,320
6,700 3,935 1,150 850 12,635 16,051
5,385 4,725 1,240 1,065 12,415 14,232
5,750 4,795 830 710 12,085 12,694
5,025 4,245 620 1,845 11,735 12,903
5,735 2,395 1,460 650 10,240 11,628
4,700 3,310 250 1,310 9,570 10,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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