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Black Forest

511694345Analyzed
3v3 RM · 7d ago on Oct 6, 2026· 53m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1057
+14
🇲🇽 Turks · Mexico
1021
+16
🇲🇽 Saracens · Mexico
990
+17
vs
🇨🇿 Bohemians · Czechia
1058
-17
🇨🇳 Koreans · China
1036
-17
🇺🇸 Vietnamese · United States
939
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,337 11:24 15:48 30:18 ⛏ Fast Castle
29 1,543 12:19 17:17 37:20 ⛏ Fast Castle
20 1,081 12:15 16:38 36:46 ⛏ Fast Castle
18 955 11:23 21:03 32:17 ⛏ Fast Castle
17 907 13:34 18:03 — ⛏ Fast Castle
10 534 13:04 19:27 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,645 44,483 15,670 3,625 90,423 99,028
21,130 15,865 13,160 3,725 53,880 73,821
20,290 17,119 7,735 2,810 47,954 56,153
19,360 14,023 7,835 2,345 43,563 50,391
17,520 7,605 13,005 805 38,935 42,416
5,020 9,070 4,040 4,250 22,380 25,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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