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Nomad

517618352Analyzed
4v4 RM · 6d ago on Oct 31, 2026· 70m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1370
+15
🇺🇸 Gurjaras · United States
1362
+15
🇺🇸 Chinese · United States
1360
+15
🇩🇪 Mongols · Germany
1358
+17
vs
🇨🇳 Varangians · China
1358
-16
🇨🇳 Huns · China
1354
-16
🇹🇷 Malay · Türkiye
1345
-15
🇨🇳 Spanish · China
1339
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,973 15:24 19:46 43:24 ⛏ Fish Boom into Galleys FC
56 3,958 14:24 20:28 41:03 ⛏ Fish Boom into Fire Galleys FC
44 3,081 14:24 18:21 49:34 ⛏ Fish Boom FC
39 2,716 11:43 32:19 54:24 ⚔ Archers into Skirms
38 2,666 12:46 18:18 41:02 ⛏ Fish Boom FC into Fire Galleys
36 2,542 14:34 19:17 44:15 ⛏ Fast Castle
32 2,229 13:39 19:02 33:51 ⛏ Fish Boom FC
25 1,767 12:44 16:29 39:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,015 28,600 27,965 3,075 100,655 110,825
51,535 23,543 22,515 2,200 99,793 101,658
34,780 27,385 18,745 4,300 85,210 90,980
35,415 25,855 21,625 1,800 84,695 113,646
34,820 29,290 12,450 7,350 83,910 98,870
27,895 31,322 17,255 2,745 79,217 89,750
22,025 32,659 10,980 1,400 67,064 76,935
22,095 14,941 10,705 5,700 53,441 54,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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