AoeStats
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Black Forest

512470324Analyzed
3v3 RM · 9d ago on Oct 9, 2026· 47m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
912
+12
🇩🇪 Vikings · Germany
865
+14
🇮🇹 Bohemians · Italy
846
+14
vs
🇸🇦 Turks · Saudi Arabia
860
-15
🇸🇦 Saxons · Saudi Arabia
817
-13
🇺🇸 Persians · United States
786
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,815 13:21 21:32 30:37 ⛏ Fast Castle
26 1,216 12:13 22:20 37:40 ⛏ Fast Castle
15 712 12:14 21:20 27:20 ◆ FC into Fast Imp
14 637 12:26 19:48 33:17 ⛏ Fast Castle
14 646 13:07 18:42 32:57 ⛏ Fish Boom FC
13 597 13:10 20:49 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,370 17,640 8,265 3,000 48,275 58,172
19,545 17,432 8,335 1,945 47,257 59,808
13,850 17,904 9,870 1,585 43,209 44,806
8,475 15,424 11,210 2,140 37,249 40,706
10,670 12,000 7,995 925 31,590 34,487
8,890 9,287 6,430 2,050 26,657 33,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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