AoeStats
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Pilgrims

513798840Analyzed
3v3 RM · 2d ago on Oct 15, 2026· 24m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
974
+12
🇪🇨 Britons · Ecuador
905
+15
🇻🇳 Aztecs · Vietnam
848
+18
vs
🇹🇷 Sicilians · Türkiye
895
-15
🇹🇷 Franks · Türkiye
886
-15
🇹🇷 Turks · Türkiye
882
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 681 10:26 15:59 — ⛏ Fast Castle
22 546 12:50 19:44 — ⛏ Fish Boom FC
21 524 8:18 — — ⚔ Towers into Fish Boom
18 444 13:47 — — ⚔ Drush into Archers
18 433 10:38 16:32 — ⚔ Fish Boom FC into Scouts
14 342 15:01 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,410 7,090 1,880 205 14,585 16,743
3,710 3,870 850 850 9,280 9,550
3,550 4,259 250 100 8,159 12,845
2,695 3,345 1,020 100 7,160 9,574
2,015 3,715 420 800 6,950 7,578
3,145 2,120 560 750 6,575 6,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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