AoeStats
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Black Forest

511850972Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 52m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1053
+9
🇺🇸 Britons · United States
1044
+9
🇺🇸 Turks · United States
988
+11
vs
🇹🇷 Poles · Türkiye
905
-10
🇹🇷 Chinese · Türkiye
897
-10
🇹🇷 Persians · Türkiye
858
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,451 12:59 20:05 34:52 ⛏ Fast Castle
26 1,357 9:48 19:48 36:48 ⛏ Fast Castle
25 1,319 14:18 26:51 42:39 ⚔ M@A into Skirms
25 1,322 14:47 22:06 33:27 ⛏ Fish Boom FC
16 863 13:02 20:42 33:31 ⛏ Fast Castle
14 730 12:24 17:24 39:31 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,695 12,793 19,560 3,410 63,458 74,613
28,105 15,145 17,960 2,150 63,360 71,397
21,080 23,563 12,575 3,045 60,263 78,702
24,550 14,285 13,930 3,025 55,790 67,530
21,140 10,577 13,355 2,220 47,292 63,904
15,250 16,674 7,995 3,630 43,549 51,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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