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Black Forest

510615447Analyzed
3v3 RM · 17d ago on Oct 1, 2026· 68m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
907
+15
🇹🇷 Persians · Türkiye
898
+15
🇹🇷 Sicilians · Türkiye
857
+17
vs
🇹🇷 Vietnamese · Türkiye
930
-27
🇺🇦 Tatars · Ukraine
876
-16
🇺🇸 Chinese · United States
837
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,822 13:52 21:24 32:32 ⛏ Fast Castle
22 1,536 14:23 23:13 39:52
20 1,393 10:47 22:06 37:07 ⛏ Fast Castle
18 1,198 11:32 20:10 34:23 ⛏ Fish Boom FC
15 1,043 13:10 17:22 33:24 ⛏ Fast Castle
13 870 13:00 19:20 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,420 24,931 41,005 3,650 140,006 159,896
41,165 26,697 22,420 2,730 93,012 106,640
38,635 19,666 29,445 4,020 91,766 107,742
48,910 13,070 20,885 4,000 86,865 89,599
39,880 30,059 14,090 2,535 86,564 96,343
13,695 26,750 17,880 1,775 60,100 74,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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