AoeStats
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Arabia

510613271Analyzed
3v3 RM · 15d ago on Oct 1, 2026· 13m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Byzantines · Hungary
985
+21
🇭🇺 Mongols · Hungary
950
+14
🇭🇺 Romans · Hungary
935
+23
vs
🇹🇷 Spanish · Türkiye
921
-14
🇹🇷 Persians · Türkiye
912
-14
🇹🇷 Sicilians · Türkiye
869
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 606 10:18 — — ⚔ M@A Rush
42 570 8:39 — — ⚔ Scout Rush
29 393 12:23 — —
22 298 10:25 — —
18 253 10:47 — —
17 230 12:40 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,350 1,245 190 0 3,785 4,172
2,350 990 150 0 3,490 3,759
2,110 1,302 50 0 3,462 3,711
1,920 1,010 50 175 3,155 3,483
1,855 1,161 50 0 3,066 3,157
1,850 1,060 0 60 2,970 3,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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