AoeStats
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Black Forest

510328253Analyzed
3v3 RM · 16d ago on Sep 30, 2026· 51m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
905
+16
🇹🇷 Romans · Türkiye
895
+17
🇹🇷 Sicilians · Türkiye
851
+18
vs
910
-17
🇪🇸 Saracens · Spain
904
-17
🇪🇸 Magyars · Spain
903
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,649 20:06 30:45 42:51 ⛏ Fish Boom FC
24 1,214 14:45 25:09 34:19 ⛏ Fish Boom FC
19 997 16:00 23:56 35:03 ⛏ Fast Castle
17 865 12:25 18:39 36:20 ⛏ Fast Castle
16 825 11:18 21:11 33:16 ⛏ Fish Boom FC
15 759 16:21 24:47 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,320 19,087 20,460 2,865 64,732 73,256
30,235 12,170 12,835 2,775 58,015 69,918
19,655 15,615 13,780 4,455 53,505 74,731
11,285 22,155 14,815 4,050 52,305 64,064
16,995 15,790 13,155 1,500 47,440 66,730
17,955 13,586 6,105 1,055 38,701 44,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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