AoeStats
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Baltic

510313435Analyzed
3v3 RM · 15d ago on Sep 30, 2026· 43m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Chinese · Belgium
960
+13
🇨🇳 Franks · China
925
+15
🇨🇳 Khitans · China
870
+18
vs
🇹🇷 Celts · Türkiye
921
-16
🇹🇷 Portuguese · Türkiye
911
-16
🇹🇷 Britons · Türkiye
865
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,065 12:21 16:41 35:24 ⛏ Fast Castle
23 1,000 10:59 27:52 — ⚔ Archer Rush
23 989 11:19 18:16 34:44 ⛏ Fish Boom FC
21 929 12:32 24:48 42:36 ⛏ Fish Boom into Fire Galleys FC
13 579 11:26 19:07 34:13 ⛏ Fast Castle
12 505 13:26 21:22 38:10 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,700 7,335 12,120 200 38,355 51,583
14,600 13,480 6,335 2,610 37,025 40,524
16,560 9,470 7,185 2,300 35,515 45,968
7,920 13,960 9,030 925 31,835 40,770
12,480 12,887 4,265 1,615 31,247 38,639
11,865 11,017 5,290 850 29,022 37,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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