AoeStats
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Black Forest

513211564Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 17m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
791
+18
🇬🇧 Bohemians · United Kingdom
791
+18
🇬🇧 Vietnamese · United Kingdom
780
+18
🇮🇹 Magyars · Italy
741
+19
vs
🇸🇦 Turks · Saudi Arabia
870
-21
🇸🇦 Turks · Saudi Arabia
829
-18
🇺🇸 Romans · United States
799
-17
🇺🇸 Spanish · United States
795
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 455 11:53 — —
24 419 11:03 — — ⛏ Fast Castle
14 247 13:38 — — ⛏ Fish Boom
13 225 10:24 — — ⛏ Fast Castle
12 213 12:36 — —
10 179 13:03 — — ⛏ Fast Castle
10 169 11:26 — — ⛏ Fish Boom
10 168 13:22 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,200 1,087 200 125 5,612 5,840
3,150 1,950 250 0 5,350 5,442
1,675 3,340 50 0 5,065 6,234
2,075 2,616 50 0 4,741 5,744
2,575 1,150 200 0 3,925 4,153
1,700 1,555 0 0 3,255 5,115
1,750 600 50 0 2,400 4,629
1,700 680 0 0 2,380 3,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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