AoeStats
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Nomad

512960298Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 36m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
796
+18
🇫🇷 Bulgarians · France
757
+19
vs
🇸🇦 Inca · Saudi Arabia
847
-19
🇺🇸 Romans · United States
813
-18
Player eAPM Actions Feudal Castle Imperial Opening
13 487 16:11 25:38 — ⚔ Drush FC
12 454 15:08 29:28 — ⚔ Fish Boom into Champis into Archers
11 403 14:44 25:15 — ⚔ Fish Boom into Galleys into Archers
10 377 14:12 — — ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,715 7,205 3,445 350 16,715 19,056
8,220 4,060 2,105 1,210 15,595 17,550
6,350 6,220 1,310 0 13,880 18,389
4,565 3,706 1,205 275 9,751 10,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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