AoeStats
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Black Forest

513466450Analyzed
3v3 RM · 4d ago on Oct 13, 2026· 80m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
982
+17
🇦🇷 Khmer · Argentina
973
+17
🇦🇷 Persians · Argentina
973
+17
vs
🇵🇸 Italians · Palestinian Territories
1009
-17
🇵🇸 Khmer · Palestinian Territories
999
-17
🇸🇦 Franks · Saudi Arabia
990
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,864 12:10 16:32 32:02 ⛏ Fast Castle
22 1,811 10:25 17:26 32:49 ⛏ Fast Castle
22 1,746 13:38 18:32 37:38 ⛏ Fish Boom FC
21 1,655 12:41 18:49 33:00 ⛏ Fast Castle
17 1,366 13:17 20:41 35:35 ⛏ Fast Castle
16 1,276 14:05 17:47 23:18 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
48,500 56,470 18,940 4,340 128,250 161,055
60,955 26,905 27,255 5,630 120,745 145,610
52,755 41,277 21,205 4,030 119,267 128,711
37,370 23,201 29,170 2,305 92,046 101,842
35,410 36,894 3,840 2,075 78,219 85,830
12,555 13,309 11,050 2,170 39,084 59,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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