AoeStats
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MegaRandom

512728980Analyzed
2v2 RM · 8d ago on Oct 10, 2026· 47m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇸 Japanese · Palestinian Territories
985
+16
🇸🇦 Franks · Saudi Arabia
976
+16
vs
🇩🇪 Huns · Germany
1000
-16
🇩🇪 Maya · Germany
968
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 899 16:50 21:39 39:23 ⛏ Fast Castle
18 854 11:30 19:49 36:50 ⛏ Fast Castle
17 806 11:27 17:22 38:51 ⛏ Fast Castle
15 708 11:39 17:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,520 13,590 11,685 3,385 49,180 53,218
15,940 10,280 12,685 1,960 40,865 45,834
18,600 12,600 5,415 2,840 39,455 47,031
12,870 11,165 6,065 1,745 31,845 36,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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