AoeStats
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Pilgrims

516645391Analyzed
3v3 RM · 10d ago on Oct 27, 2026· 35m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1183
+14
🇺🇸 Byzantines · United States
1165
+15
🇺🇸 Varangians · United States
1153
+16
vs
🇲🇽 Dravidians · Mexico
1177
-16
🇦🇷 Spanish · Argentina
1148
-15
🇺🇸 Koreans · United States
1111
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,659 12:56 19:06 — ⛏ Fish Boom FC
39 1,355 11:36 19:18 — ⛏ Fish Boom into Galleys FC
36 1,269 12:37 18:03 32:01 ⛏ Fish Boom FC
29 1,006 12:18 22:40 — ⚔ Fish Boom into Towers FC
26 919 11:26 18:41 — ⛏ Fish Boom into Fire Galleys FC
19 684 11:39 17:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,535 11,143 1,605 3,230 22,513 24,575
9,815 6,835 3,635 1,800 22,085 23,340
5,050 13,056 3,320 600 22,026 27,558
9,000 5,206 3,660 1,915 19,781 25,370
6,675 8,122 2,525 1,275 18,597 19,092
3,950 8,355 3,315 770 16,390 17,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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