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516637636Analyzed
3v3 RM · 10d ago on Oct 27, 2026· 48m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1167
+15
🇩🇪 Chinese · Germany
1137
+17
🇺🇸 Persians · United States
1121
+17
vs
🇨🇱 Sicilians · Chile
1159
-16
🇨🇱 Berbers · Chile
1158
-17
🇨🇱 Wei · Chile
1141
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,495 11:41 16:21 39:40 ⛏ Fast Castle
35 1,707 10:24 14:34 33:56 ⛏ Fast Castle
32 1,550 12:12 16:57 35:34 ⛏ Fast Castle
29 1,408 11:50 16:41 33:49 ⛏ Fast Castle
29 1,434 9:17 23:35 37:27
21 1,006 11:06 19:33 39:41 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,495 12,175 14,435 1,600 50,705 67,204
21,770 18,415 8,185 1,910 50,280 61,667
18,870 16,428 7,225 4,070 46,593 52,062
12,550 19,823 10,330 3,130 45,833 52,056
19,360 11,445 7,410 2,200 40,415 49,355
15,025 11,425 5,005 1,460 32,915 33,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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