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516632618Analyzed
4v4 RM · 11d ago on Oct 27, 2026· 44m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
1228
+12
🇺🇸 Goths · United States
1206
+13
🇧🇷 Romans · Brazil
1194
+13
🇵🇱 Burgundians · Poland
1193
+13
vs
🇺🇸 Jurchens · United States
1147
-13
🇺🇸 Ethiopians · United States
1134
-13
🇬🇧 Danes · United Kingdom
1128
-13
🇲🇽 Cumans · Mexico
1115
-12
Player eAPM Actions Feudal Castle Imperial Opening
81 3,644 9:30 16:34 33:14 ⛏ Fast Castle
48 2,152 10:55 24:43 29:28 ⚔ Scout Rush
40 1,785 9:28 20:24 36:52 ⚔ M@A into Archers
38 1,709 10:48 22:17 41:30 ⚔ Archer Rush
36 1,632 10:34 14:51 — ⛏ Fast Castle
26 1,153 11:19 17:01 28:44 ⛏ Fast Castle
26 1,147 11:46 15:45 40:54 ⛏ Fast Castle
24 1,080 10:49 15:24 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,080 12,835 14,310 2,450 54,675 70,947
20,315 15,105 6,070 1,425 42,915 51,741
21,495 12,201 7,190 1,700 42,586 49,526
20,895 10,736 8,730 2,150 42,511 47,205
15,500 11,229 9,640 300 36,669 38,458
17,665 7,815 4,835 2,150 32,465 35,196
11,300 10,313 7,575 390 29,578 33,964
10,625 9,590 5,595 1,150 26,960 27,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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