AoeStats
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Arena

516410065Analyzed
3v3 RM · 12d ago on Oct 26, 2026· 40m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1172
+15
🇨🇦 Saracens · Canada
1113
+18
🇺🇸 Ethiopians · United States
1095
+19
vs
🇧🇷 Magyars · Brazil
1164
-18
🇧🇷 Cumans · Brazil
1162
-18
🇧🇷 Japanese · Brazil
1133
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,800 10:52 15:47 36:15 ⛏ Fast Castle
37 1,489 10:32 15:33 35:33 ⛏ Fast Castle
36 1,455 10:19 14:20 30:16 ⛏ Fast Castle
35 1,432 10:03 15:01 32:08 ⛏ Fast Castle
34 1,379 10:59 15:24 31:57 ⚔ Scouts FC
29 1,168 9:20 19:45 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,375 14,915 16,705 2,250 56,245 61,511
22,705 9,785 15,895 2,150 50,535 54,081
14,835 15,264 10,450 1,500 42,049 48,535
18,330 12,710 7,960 950 39,950 41,188
12,430 11,425 7,555 1,575 32,985 38,007
8,780 9,375 6,165 3,480 27,800 31,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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