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Arena

505148798Analyzed
4v4 RM · 2mo ago on Sep 8, 2026· 56m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1178
+13
🇰🇿 Cumans · Kazakhstan
1176
+13
🇨🇱 Mongols · Chile
1139
+13
🇺🇸 Hindustanis · United States
1117
+14
vs
🇺🇸 Teutons · United States
1120
-14
🇺🇸 Franks · United States
1093
-13
🇪🇸 Bohemians · Spain
1093
-13
🇺🇸 Romans · United States
1092
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,109 8:47 23:09 32:46 ⛏ Fast Castle
35 1,944 10:17 15:26 28:35 ⛏ Fast Castle
32 1,801 11:07 15:36 30:19 ⛏ Fast Castle
31 1,740 10:48 15:45 30:11 ⛏ Fast Castle
26 1,434 10:13 14:13 28:56 ⛏ Fast Castle
21 1,204 10:31 14:57 30:57 ⛏ Fast Castle
13 745 12:04 16:25 33:12 ⛏ Fast Castle
11 600 11:26 16:19 28:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,395 14,930 15,820 3,350 78,495 81,214
34,340 30,040 10,540 2,505 77,425 83,894
20,315 27,800 14,330 2,450 64,895 91,335
29,045 17,028 16,010 2,050 64,133 65,964
20,655 17,055 14,680 2,350 54,740 82,655
17,185 16,981 10,135 4,315 48,616 103,205
15,345 16,055 6,435 970 38,805 38,777
13,055 10,704 4,660 1,640 30,059 35,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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