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Arena

504369364Analyzed
4v4 RM · 2mo ago on Sep 5, 2026· 56m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1115
+14
🇺🇸 Britons · United States
1087
+15
🇨🇳 Huns · China
1082
+15
🇺🇸 Goths · United States
956
+21
vs
🇹🇼 Burgundians · Taiwan
1083
-17
🇦🇷 Bohemians · Argentina
1073
-17
🇦🇷 Goths · Argentina
1064
-16
🇹🇼 Ethiopians · Taiwan
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,450 11:11 16:34 28:18 ⛏ Fast Castle
37 2,066 12:07 16:32 32:07 ⛏ Fast Castle
30 1,679 11:40 15:45 30:19 ⛏ Fast Castle
28 1,598 11:15 15:10 35:34 ⛏ Fast Castle
28 1,574 12:43 16:38 32:43 ⛏ Fast Castle
28 1,577 10:55 14:58 32:30 ⛏ Fast Castle
23 1,324 12:16 16:01 28:47 ⛏ Fast Castle
18 1,032 11:17 15:33 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,300 20,955 22,750 6,250 80,255 115,898
24,595 31,880 22,155 1,050 79,680 95,792
32,590 23,295 19,055 3,025 77,965 79,501
36,580 18,215 12,190 1,600 68,585 85,132
18,655 21,650 12,510 2,685 55,500 63,795
23,205 14,575 7,740 2,260 47,780 50,248
10,950 18,525 15,305 2,860 47,640 72,772
14,385 18,340 11,735 1,460 45,920 64,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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