AoeStats
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Arabia

512604753Analyzed
2v2 RM · 8d ago on Oct 10, 2026· 51m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1329
+16
🇸🇪 Varangians · Sweden
1327
+16
vs
🇹🇷 Burgundians · Türkiye
1353
-17
🇨🇳 Franks · China
1314
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,123 9:20 24:26 45:20 ⚔ Scout Rush
55 2,863 10:18 22:59 40:46 ⚔ Archer Rush
37 1,917 8:38 21:16 40:12 ⚔ Scout Rush
32 1,644 10:07 24:13 37:20 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,465 13,961 18,195 1,265 68,886 70,995
21,500 22,163 14,900 3,500 62,063 74,438
21,725 11,385 6,080 1,115 40,305 45,544
12,290 7,913 6,730 130 27,063 31,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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