AoeStats
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Arabia

518112566Analyzed
2v2 RM · 4d ago on Nov 2, 2026· 74m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
530
+13
🇪🇸 Spanish · Spain
329
+20
vs
🇨🇱 Britons · Chile
453
-17
🇨🇱 Persians · Chile
436
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,393 14:16 23:15 44:59
12 871 12:41 24:03 58:07 ⚔ Drush into Archers into Scouts
12 897 12:01 20:21 40:56 ⚔ FC into Scouts
7 554 12:48 29:41 52:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,395 19,160 15,855 2,700 52,110 56,477
16,770 15,655 14,995 2,335 49,755 84,315
17,125 12,325 9,500 2,975 41,925 50,048
17,035 8,125 9,680 1,415 36,255 53,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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