AoeStats
← el forasteiro

Black Forest

516865623Analyzed
3v3 RM · 8d ago on Oct 28, 2026· 71m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
600
+14
🇧🇷 Magyars · Brazil
543
+16
🇦🇷 Khmer · Argentina
491
+18
vs
🇺🇸 Franks · United States
605
-18
🇺🇸 Bulgarians · United States
590
-33
🇺🇸 Celts · United States
447
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 2,308 19:05 24:42 41:01 ⛏ Fast Castle
25 1,802 11:32 22:00 32:41 ⛏ Fast Castle
15 1,082 12:26 22:50 46:38 ⛏ FC into Fish Boom
10 685 13:14 22:57 38:11 ⛏ Fast Castle
8 547 15:39 24:05 32:25 ◆ FC into Fast Imp
3 182 18:28 34:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,520 12,795 19,075 5,300 68,690 97,442
30,515 6,549 28,970 880 66,914 75,020
18,150 15,968 16,940 2,565 53,623 85,946
24,505 13,586 8,700 5,350 52,141 66,629
20,460 8,335 12,920 2,180 43,895 49,046
5,295 4,118 1,925 765 12,103 17,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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