AoeStats
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Arena

513621556Analyzed
2v2 RM · 13h ago on Oct 14, 2026· 70m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
540
+16
🇪🇸 Inca · Spain
455
+20
vs
🇹🇷 Magyars · Türkiye
558
-43
🇹🇷 Vietnamese · Türkiye
528
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 2,122 13:36 26:41 50:05 ⚔ Drush
30 2,105 12:59 17:03 37:10 ⛏ Fast Castle
24 1,670 13:43 18:31 38:14 ⛏ Fast Castle
16 1,137 10:46 21:00 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,085 21,540 19,985 2,400 90,010 118,093
20,595 28,120 17,490 4,255 70,460 99,974
18,775 16,120 14,015 2,450 51,360 63,004
16,740 13,130 12,815 1,800 44,485 67,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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