AoeStats
← el forasteiro

Black Forest

509949527Analyzed
4v4 RM · 14d ago on Sep 28, 2026· 67m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
593
+14
🇮🇳 Spanish · India
592
+14
🇧🇷 Malay · Brazil
518
+17
🇺🇸 Saxons · United States
489
+18
vs
🇹🇷 Poles · Türkiye
591
-17
🇬🇷 Romans · Greece
581
-17
🇩🇪 Franks · Germany
537
-16
🇬🇷 Khmer · Greece
463
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,131 15:50 26:14 46:34 ⚔ Skirms into Towers
30 2,046 11:23 19:34 28:27 ◆ FC into Fast Imp
20 1,352 11:47 22:35 38:24 ⚔ FC into Archers
16 1,044 14:19 22:06 36:43 ⛏ Fast Castle
12 796 9:40 20:05 38:16 ⛏ Fast Castle
8 553 17:26 25:27 33:24 ⚔ Drush FC into Fast Imp
6 432 14:31 23:33 46:18 ⛏ Fast Castle
5 322 13:53 26:11 35:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,285 19,105 24,145 3,505 82,040 107,004
26,580 20,014 20,910 2,980 70,484 89,103
16,100 20,535 17,705 750 55,090 74,190
21,415 15,554 9,000 3,445 49,414 81,854
15,685 11,642 10,405 2,175 39,907 45,975
14,975 6,440 7,170 2,385 30,970 59,093
11,175 11,348 6,450 1,425 30,398 44,945
6,820 4,950 3,665 1,370 16,805 19,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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