AoeStats
← el forasteiro

Black Forest

509805834Analyzed
3v3 RM · 14d ago on Sep 28, 2026· 68m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
619
+11
🇧🇷 Celts · Brazil
561
+13
🇺🇸 Khmer · United States
476
+26
vs
🇺🇸 Aztecs · United States
561
-16
🇲🇽 Chinese · Mexico
488
-13
🇺🇸 Saxons · United States
456
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,135 18:03 29:01 67:32 ⚔ FC into Scouts
29 2,023 12:20 24:58 39:42 ⛏ Fast Castle
12 791 13:51 26:18 40:20 ⛏ Fish Boom FC
11 748 12:14 22:24 37:00 ⛏ Fast Castle
10 679 19:08 30:25 62:04 ⛏ Fish Boom FC
8 544 15:27 26:13 41:07 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,555 18,707 12,720 3,275 57,257 67,339
25,030 16,965 10,980 3,815 56,790 85,087
25,215 12,710 14,480 1,600 54,005 81,164
16,880 20,865 9,940 2,450 50,135 66,863
8,635 15,930 5,615 2,480 32,660 36,783
9,910 15,965 2,265 2,990 31,130 82,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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