AoeStats
← el forasteiro

Black Forest

509506152Analyzed
2v2 RM · 12d ago on Sep 27, 2026· 54m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Khmer · Costa Rica
624
+16
🇨🇷 Romans · Costa Rica
623
+16
vs
🇺🇸 Dravidians · United States
673
-18
🇧🇷 Celts · Brazil
575
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,773 15:46 35:20 — ⚔ Archer Rush
28 1,509 13:04 19:40 35:03 ⛏ Fast Castle
18 982 12:51 27:25 35:04 ⛏ Fast Imperial
10 536 13:53 25:33 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,070 19,945 9,420 995 45,430 47,799
14,630 15,345 8,695 3,000 41,670 46,459
14,875 14,320 7,455 1,500 38,150 43,965
17,070 9,841 6,440 2,640 35,991 56,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.