AoeStats
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MegaRandom

508078668Analyzed
2v2 RM · 22d ago on Sep 20, 2026· 54m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
667
+13
592
+15
vs
🇹🇷 Cumans · Türkiye
595
-14
🇧🇷 Vietnamese · Brazil
583
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,452 18:56 25:18 41:02 ◆ Fire Galleys FC
17 908 15:08 28:47 36:21 ⚔ Fish Boom FC into Scouts
11 630 12:24 19:08 30:05 ⛏ Fast Castle
10 573 14:26 24:22 35:25 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,425 18,285 8,960 1,450 44,120 50,158
13,565 18,845 7,670 1,400 41,480 57,181
14,680 12,210 9,653 2,715 39,258 47,000
11,000 15,209 6,930 2,465 35,604 39,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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