AoeStats
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Arena

507865834Analyzed
3v3 RM · 23d ago on Sep 20, 2026· 56m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Gurjaras · Russia
575
+18
🇷🇺 Georgians · Russia
573
+18
🇷🇺 Britons · Russia
567
+18
vs
🇵🇪 Persians · Peru
650
-18
🇧🇷 Celts · Brazil
614
-18
🇺🇸 Spanish · United States
602
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,916 12:09 22:29 42:54 ⛏ Fast Castle
21 1,194 10:11 18:46 34:36 ⛏ Fast Castle
18 1,007 9:36 19:09 44:25 ⛏ Fast Castle
17 948 10:36 17:43 34:42 ⛏ Fast Castle
16 872 12:02 20:28 30:16 ⛏ Fast Castle
14 785 12:35 22:28 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,085 21,465 19,510 2,250 75,310 99,875
20,785 14,905 11,130 2,800 49,620 60,094
19,175 12,185 9,830 2,705 43,895 44,236
12,145 14,280 11,075 2,150 39,650 64,788
17,380 10,805 7,855 3,075 39,115 43,956
14,650 11,785 7,765 2,110 36,310 42,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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