AoeStats
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Arabia

507817693Analyzed
3v3 RM · 24d ago on Sep 19, 2026· 50m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
637
+10
🇺🇸 Burgundians · United States
615
+11
🇦🇷 Hindustanis · Argentina
602
+11
vs
🇧🇷 Aztecs · Brazil
614
-14
🇲🇦 Berbers · Morocco
521
-11
🇲🇽 Khmer · Mexico
373
-7
Player eAPM Actions Feudal Castle Imperial Opening
34 1,731 12:43 24:09 44:43 ⛏ Fast Castle
21 1,062 12:50 24:04 35:02 ⛏ Fast Castle
17 881 12:12 26:24 — ⚔ Drush into Skirms into Archers
15 752 11:36 25:19 40:06 ⛏ Fast Castle
14 717 13:59 22:40 46:56 ⛏ Fast Castle
13 650 23:32 40:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,790 13,035 6,480 1,415 40,720 50,114
14,215 10,605 11,735 950 37,505 51,971
15,060 14,065 5,870 2,405 37,400 42,061
10,025 14,023 6,745 3,450 34,243 44,387
9,575 9,662 3,790 2,715 25,742 29,852
9,840 4,827 425 285 15,377 17,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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